Friday, March 27, 2009
FYI
For those initially downloading the app and testing it out: The first time you compile to run it, it will take a while to load. That's because it's building the initial Core Data database and will take roughly 30 seconds to do. Afterwards, it should be smooth sailing. If you have any kinds of problems, deleting the contents of ~/Library/Application Support/EVE Mac Suite/ will probably solve the majority of them.
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Good luck on your project. I've been hacking together a Cocoa app for Eve as well. I'm more interested in using it for POS management, but I do monitor my skill queue with it as well. I have literally refactored it 15+ times too.
ReplyDeletePS: I wish my static data import took 30 seconds -- mine takes much longer. I suspect you aren't importing the mapDenormalize data though.
ReplyDeleteAll of my data currently is downloaded via the EVE API so it's just a matter of parsing XML files into a Core Data store. What I'll probably end up doing is have my app do the initial import and save the resulting store into the app resources directory. Then, when first launched, the app will move the store to its appropriate Application Support folder. That way, the program is ready to use with no initial delays. That's a feature definitely planned but with my constant updating of the Core Data model, it isn't practical yet.
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